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Determining Place Value Game

A 2nd grade place value game where Penny asks how many hundreds, tens and ones are in each number and kids tap the right gumball, then watch the number built in candy flats, rods and gumdrops. Play online on any phone, tablet, Chromebook or computer.

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About this resource

Description

Place value tells what each digit in a number is worth: the 3 in 348 means 3 hundreds, the 4 means 4 tens and the 8 means 8 ones. The Determining Place Value Game turns the Determining Place Value Worksheet into a sweet lesson in Penny’s candy shop, where candy comes in hundred flats, ten rods and single gumdrops. Penny asks one question at a time (How many hundreds? How many tens? How many ones?) and kids tap one of three big gumballs. It is a place value game for 1st through 3rd grade that makes hundreds, tens and ones easy to see and fun to practice.

Each round opens with a short “Watch me!” example. Penny shows that ten ones make a ten rod and ten rods make a hundred flat (the names teachers use for base ten blocks), then how to read a number left to right: hundreds, then tens, then ones. Round two shows why zero holds a place (270 has no single gumdrops, so the ones digit is zero), and round three shows that where a digit sits tells what it is worth. Then kids answer the nine numbers from the worksheet, in order. Each right gumball flies to its place on Penny’s candy sign and fills the counter with that many hundred flats, ten rods or gumdrops, so kids see the number built in candy. A wrong pick gets a kind hint that names the place (“The tens digit is the middle digit of the number”) and shows H, T and O under the digits; a second miss makes the right gumball glow. Play it in your browser on a phone, tablet, Chromebook or computer.

What’s Included

  • Online game that plays in any browser on desktop, tablet and phone
  • Included with every Have Fun Teaching membership
  • 3 rounds with the worksheet’s 9 three-digit numbers (27 hundreds, tens and ones answers)
  • Read-aloud directions and numbers, a candy place value model, gentle hints, streak cheers and a star score
  • Teachers can assign it in Classroom with one class link and see when each student is done

Here are three reasons this place value game helps kids learn. First, the candy model shows the base ten idea with real objects (ones, tens and hundreds) before kids work with digits, the order teachers use. Second, Penny thinks out loud in every round, using the same words kids hear in class: digit, place, hundreds, tens and ones. Third, the tray fills after every right answer, so kids see that 615 really is 6 hundreds, 1 ten and 5 ones, and the hints fix the most common mix-ups, like reading the digits in the wrong order or skipping a zero.

Keep the learning going after the Determining Place Value Game. Bundle straws or craft sticks into groups of ten, or sort a handful of cereal into tens and ones and write the number together. For practice on paper, print the matching Determining Place Value Worksheet.

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